![]() So from there I contacted staff in our company who like Fire Emblem, giving them ‘a top-secret mission’, and we created a proposal document for Fire Emblem Warriors where we ‘want to make a Warriors where you hack and slash while switching characters and classes’. Hayashi: I was instantly able to imagine an image of a Cavalier to go to ‘this spot’ and annihilate good advantage. When I thought ‘If we put this into the weapon triangle of Sword, Spear and Axe, it may really fit with Fire Emblem’, that was the trigger. Although the amount of characters shown was inferior to the Wii U version, I also think it had a deeper strategic play. That was accepted very favorably, so we also included that when we made Hyrule Warriors Legends for 3DS. Hayashi: With games like 3DS’ Samurai Warriors Chronicles, we included a rather tactical gameplay feature where you could switch the player character real-time on the lower screen. ND: Could we hear about the details of this game’s development? The trigger for development, and the great reverberation after announcement Fire emblem warriors characters seiyuu full#You can read the full Nintendo Dream interview with Hayashi and Usuda below. There’s also talk about the original characters and how their designs were updated after seeing the new characters in Fire Emblem Heroes – and plenty of other topics. The interview later talks about how the represented characters and games were chosen, including heated conversations between the developers, going with Shadow Dragon over the original game, choosing female Corrin over her male counterpart, and more. Hayashi and Usuda first elaborated on Fire Emblem Warriors origins. The interview covers some old topics, but also expands on previous interviews and throws new discussions into the mix as well. The Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda. This month’s issue of Nintendo Dream contains a lengthy interview with a couple of developers working on Fire Emblem Warriors.
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